Manual · Motivation
Avatar, coins and levels
For kids the avatar is the actual reason to open the task list. Behind it sit two separate currencies and a level system — the separation matters, because it rewards mandatory tasks without touching the real rewards.
Two currencies, separate on purpose
Coins 🪙 are earned with voluntary bonus tasks from the bonus pool. Kids spend them in the shop on the rewards you defined — screen time, a trip out, a pocket money bonus.
Magic coins ✨ are only for avatar cosmetics. Kids earn them for completed mandatory tasks — a small counter runs in the dashboard ("2 more tasks until the next magic coin") — and from the mini-games.
The separation is the point: mandatory tasks are mandatory, but a little motivation doesn't hurt — that is what magic coins are for. The real rewards stay reserved for the voluntary bonus tasks. So the kid gets something for both, without chores becoming a shortcut to the cinema trip.
Normal coins can also be exchanged for magic coins in the shop. You set the rate in the settings — it is the lever that balances the two worlds.
XP, levels and titles
Separately from coins, every kid collects XP and climbs levels. XP cannot be spent — it shows what has been achieved overall, and a level-up gets its own celebration.
Titles hang off the level: kids tap their name in the dashboard, see every title they have unlocked and pick the one they like. Up to three favorite titles can be pinned to the top with the ☆; the rest is grouped by area (tasks, feeding, seasons …) and becomes searchable from ten titles on. Frames for the profile picture come on top.
Titles are the quietest but often most effective reward in the whole system — they cost nothing, cannot be bought and show what the kid actually did.
Super Lvl — once level 75 is reached
Level 75 is the top of the normal ladder. Whoever gets there is offered an ascension: levels
and XP start over at 1, but everything earned stays — every achievement, every costume, every
coin, every title. Lvl 12 then reads Super Lvl 12 ⭐, and after a second ascension
Super Lvl 12 ⭐⭐. That is the end of it; there is no third reset.
An ascension never happens automatically in the middle of ticking off a chore — it only starts once the kid confirms it in the dashboard. Anyone who would rather stay at level 75 stays there.
From the first ascension on there is also stock available nowhere else: hats, accessories, vehicles, pets, backgrounds, effects, frames, coin symbols, body colours, a transformation and inventory items of their own per phase (three of them are sent to a sibling: Zero-G, a shooting star and a dragon egg that hatches with the sibling's chores) — and with the Crew (subscription) clothes for the Crew figure too, like a space bomber jacket or dragon boots — plus tokens at the rank thresholds and the occasional treasure chest on a level-up. Prices sit deliberately above the normal range — it is meant to feel like something you earned.
That stock lives in a shop of its own rather than scattered across the normal categories: the avatar customizer has a button for it next to the magic-coin balance and the outfit quick-switch. Before buying, the shop previews the piece on the kid's own avatar — for inventory items it shows the description only, so the surprise survives until it is used.
The whole thing can be switched off for the family in the parent settings, if starting over at 1 is not the right reward for your kid.
The avatar
Every kid has their own avatar. The customizer has three areas:
- Look — the gear around the character, plus character, colours, background, frame and effects
- Items — the backpack of things to use, next to the shop. The frame colour shows how rare an item is; anything still missing sits under Want more? as a silhouette with its source (shop, trophy or event). The big avatar stage folds into a slim bar here — items play out on the dashboard anyway.
- Feed — the playful part of the avatar
Under Look the avatar stands in its gear, like in a role-playing game: head, eyes, neck and body on the left, tail, feet and costume on the right, each showing what it is wearing right now. Top right, framed in gold, are the signature spots — decoration that only exists for this character, such as the snout decor for the pig. The dino and the unicorn have two of them. Between the character and the coin display are two smaller spots for the buddy (the pet) and the vehicle. Tapping a spot opens the picker with its own preview, zoomed in on that spot (Whole shows the whole character again): Your stuff first, then To buy. Owned items go on straight away; everything else can be tried on and then bought with magic coins. A yellow dot on a spot marks something new the kid can afford — including an item they saved up for, once the balance is enough. It goes away once they have looked inside.
If you would rather not browse every category, there is step by step: a guided run through the main decisions. Or random — one tap, done. With younger kids the random button tends to be the most-used feature in the app.
To see what else there is, kids tap the 💡 in the button row under the character: the avatar tries on something they don't have yet — an item, another character, a vehicle, a pet, a body colour, an effect, a frame or a background. Next to it there is only the price in magic coins; if the balance isn't enough yet, a small bar shows how close they are. Every further tap on 💡 brings something different — nothing repeats until everything has had its turn. Nothing is bought without the usual confirmation, and tapping the character or the × brings their own look back. Only things that can be bought with magic coins are suggested: no trophy or event items, and no premium content without premium.
Now and then, instead of a single item, a whole look comes up — detective, cowboy, party, superhero and more. Whatever the kid already has or what is free, the avatar simply wears along; only the one to three missing items cost anything. The confirmation lists them one by one with their price, and everything is bought in one go.
So that kids who never tap the 💡 still discover things, the avatar on the dashboard now and then wears such an item for a while: it shimmers gold, and a small thought bubble next to it shows the item and its price. Tapping it opens the try-on in the customizer; the × makes the suggestion go away. This happens at most every two days, and after a dismissal the next one takes longer (up to two weeks). Suggestions — on the dashboard and the 💡 in the customizer — can be switched off under Settings → Motivation → 💡 Look suggestions.
When a kid picks an item they own, Adjust opens with a large view of the character (also via the 🎨 Adjust button in the picker): it holds the item's colours, and kids place hats, glasses, collars and shirts themselves. With ‹ › they flip through their own items one by one without going back to the list each time. The item can be dragged with a finger, rotated with two fingers and made bigger or smaller — or adjusted with the Size and Rotate buttons. The app remembers this per character. Close to its default spot the item snaps back into place, and Back to the default spot puts it back completely. Shoes and socks stay attached to the legs and can't be moved.
The avatar is not a side show: it is also the character in the mini-games. Whatever a kid puts together, they see again while playing.
Pets
On top of the character itself, every kid can have a small pet by their side — from a tiny bird to a snail. Pets are purely cosmetic, always in their own little motion, and cost 3 magic coins ✨ each. Kids pick one in the Buddy spot below the character in the customizer. Pets are part of Premium.
Streaks
Doing things regularly builds a streak. Streaks reward persistence rather than single achievements — and they are why kids still check off that one task on the Tuesday they do not feel like it. PiggyTask has two of them:
- 🔥 Feeding streak: days in a row on which the child fed their pet. It sits on the avatar stage. During a pause (holiday) the pet doesn't need feeding — the feeding streak simply carries on afterwards.
- ⭐ Task streak: days in a row on which at least one required task was done — weekend days count too. The star and the number sit right next to the "Mandatory" heading; colour and icon show the state of the day: gold star with ✓ = done, empty star = still open today, red with 🔥 = in danger, 💤 = break. Tapping it opens a detail view with the week, the record and the next reward. Swipe right on the week (or tap ‹) to see how the past weeks went, opened chests included. With the first streak, a short hint shows that the star can be tapped.
For the task streak:
- The streak can only break on a weekday (Mon–Fri). On the weekend a day with something done counts +1, a day without just pauses it — even if something was due.
- Days with no required task due (holidays, cancelled tasks) pause the streak — it does not grow, but it does not break either. The same goes for a pause (Settings → Holidays & pauses): pause days never break the streak, not even through tasks still open from before. The streak's day view shows a 🌴 for a day inside a pause and a 🌙 for a day with no required task, so it is clear why the streak kept counting.
- An overdue required task that is still open counts as "something to do today": there is no break on those days — if nothing at all gets done, the day is missed. This applies for up to 7 days after the due date; after that a forgotten task no longer counts, so it cannot break the streak every single day for weeks. A cancel request by the child or a submitted approval does not count as open.
- What counts is the day the task was done — an overdue task or one due later also secures today. A day is only missed if something was due and nothing at all was done.
- With parent approval switched on, what counts is whether the child submitted on time — a late approval by the parents does not cost the day.
- Every 5 counted days the child earns magic coins ✨, growing by default: 1, then 2, then 3 per milestone. A milestone can also land on the weekend.
- On top of that there is the weekend bonus: if at least one required task is done on both Saturday and Sunday, there is 1 ✨ extra, and weekends in a row count as their own mini streak.
Once the first required task of the day is done, the regular celebration is followed by a streak celebration of its own: the happy animal inside the flame, the number counting up, and the chest popping open on a milestone. If nothing has been done by the evening on a weekday, the animal looks worried in the detail view; on days without required tasks it sleeps. On the weekend it does not worry — the streak cannot break then.
Behind the animal burns the streak fire, and it grows: embers turn into a spark (from 1 day), a flame (5), gold fire (10), magic fire (25) and finally blue star fire (50). In between it grows a little every day — on the first day it is just a pale spark behind the head, from the third day on it glows in full colour. The detail view shows how many days are left to the next stage. If nothing has been done by the evening on a weekday, the fire collapses — only a completed required task can save it.
If a streak is running and no required task has been done by 5 pm on a weekday, the kid's device gets one reminder that the ⭐ streak is in danger. Tapping it opens the streak view directly. It can be switched off per device under Settings → Device & app → Notifications.
Reaching 5, 10, 25, 50 and 100 days, and 4 weekends in a row, unlocks dedicated achievements — from 25 days on with a title.
All of this — milestone interval, growth, cap and weekend bonus — is set under Settings → Tasks → ⭐ Task streak, where you can also turn the streak off. The task streak is free.
What Premium changes
The default pig and everything unlocked with coins belongs to the kid permanently, regardless of Premium.
Premium unlocks every other character — from the farm (cow, chicken) through the wild (panda, penguin, fox) to fantasy (dino, unicorn) —, each with its own exclusive decoration category, plus every pet. If Premium expires, characters and pets go back to their default state and come straight back once it is active again — nothing is deleted.
Details in Premium and the free-tier limits.
Not using the app yet?
PiggyTask is free to use: set up tasks, kids collect coins and level up their avatar. For iOS, Android and Amazon Fire.
Start PiggyTask for freeQuick answers
What is the difference between coins and magic coins?
Normal coins come from completed bonus tasks; kids spend them on the real rewards in your shop. Magic coins ✨ come from mandatory tasks and are only for avatar cosmetics. That way chores still motivate, and the real rewards stay reserved for the voluntary bonus tasks.
Does my kid lose their avatar when Premium expires?
No. The default pig keeps everything unlocked with coins. Premium characters, looks and a chosen pet show their default state without an active subscription and come straight back once Premium is active again.
Can I control how many magic coins there are?
Yes. You set the exchange rate from normal coins to magic coins in the settings — that is how you control how attractive the cosmetic route is compared to real rewards.