Manual · Extras
The mini-games
The games are deliberately not the core of the app but what waits at the end of the tasks. That is why control over when and how much gets played sits entirely with you.
The two games
A jump-and-run in which the kid's avatar runs through levels with obstacles, power-ups and abilities. The character is exactly the one the kid put together in the customizer — the reason cosmetics are worth anything at all.
Every character has its own superpower (it charges over time and with defeated enemies) and — once the kid has reached level 15 — its own trick: a move like gliding, a pole vault or a fox-fire leap that is ready again after a few seconds. In the existing levels both are a help; in the upcoming levels some spots need them.
A match-3 puzzle with round goals: a certain score or objective per round, plus combos and boosters.
Both are playable for free. Premium unlocks all levels; the games can also be bought individually.
Who may play, and when
Access runs through three knobs in the game settings in the parent area:
Play window. From when to when playing is allowed. Outside it the kid sees "not allowed right now 🕐" — no negotiating, no argument about whether 9pm still counts.
Games per week. How many rounds there are. The kid sees the count ("2 of 5 games left this week") and knows the next chance comes next week.
Unlimited play per profile. Can be switched on for individual kids — those profiles use no play credits. Handy for older siblings on different rules.
Splitting it per profile is the point: a twelve-year-old and a six-year-old do not need the same limit, and you should not have to agree on a compromise that is wrong for both.
Magic coins from games
Reaching a round goal earns magic coins ✨ — the currency for avatar cosmetics. Two limits are built in:
- No goal, no coins. Clicking around does not pay.
- A weekly cap on how many magic coins can come from games in total.
In the match-3 puzzle how well a round went counts too: a win with 1 star pays 1 magic coin, with 2 stars 2. The third magic coin is only paid when the won rounds average 3 stars.
A boss-fight level (e.g. the attic boss) naturally has fewer coins to collect along the way than a regular level — winning it therefore always pays at least 1 magic coin, no matter how many coins were picked up during the fight itself.
Real rewards from your shop cannot be bought with magic coins. So the games cannot shortcut the way to the cinema trip — more on that in Avatar, coins and levels.
Controls
The jump-and-run is played by touch (tap = jump), with the keyboard (arrow keys or A/D, space jumps, X throws, E triggers the superpower, Q the trick) or with a controller — for example an Xbox, PlayStation or Switch Pro controller, over Bluetooth or cable.
With a controller A (PlayStation: ✕) jumps, X (□) throws, B or RB trigger the superpower, Y or RT the trick, and Start (or +) pauses. With the shoulder buttons the thumb stays on the jump button. Which button that is on your controller is shown by the controller buttons view in the app, matched to the detected device. The pause card, the end card (play again or finish) and the sled ride can be used entirely with the D-pad and buttons too.
In the 3D levels the character does not run by itself with a controller: stick right means run, letting go means stop. If you prefer the auto-run, switch off Run yourself with a controller in the game settings. That is also where you see whether a controller was detected. In a browser it only shows up after the first button press on the page.
The controller also works outside the games: in the task list, shop, bonus pool and look editor the D-pad jumps from button to button (long lists scroll along), A presses, B closes dialogs or goes back a page. The yellow frame shows what is selected. + opens a quick menu (tasks, pool, shop, game …), − the look editor, where LB/RB switch tabs. On the level map the D-pad moves between islands (hold it to move several), A starts the level, X switches between Normal and Easy. A large overview of all buttons is in the quick menu and in the game settings under Controller buttons.
On hits, coins or at the goal the controller vibrates, as long as the device and controller support it and haptics are on.
No controller around? Then a phone becomes the controller: in the game settings under
Controller tap Connect and scan the QR code with the phone (or open /handy-pad and type
the 4-digit code). Phone and tablet need to be on the same Wi-Fi. The phone then shows a stick
that appears wherever the thumb lands and the buttons A, B, X, Y and LT. In the
run each button shows what it does right now — the character's superpower with its charge, the
trick, snowballs with the count left, the mega power — with the letter small in the corner,
matching the labels in the game. When a button fits right now (power seal, trick ledge), it
glows. In menus the phone shows a D-pad with A and B. The phone stays connected until it is disconnected in the settings, and reconnects on
its own after a short drop.
On the first run and the first Christmas Cup race on a device, the app asks once how you want to play: touch (default), controller or phone as controller. The choice is kept per profile and device — so on a shared family tablet each child picks their own — and the game starts straight away after that. A controller can still be plugged in any time, and a phone connected any time in the game settings. If the phone was chosen but isn't connected, the next start opens the pairing window right away; in the Christmas Cup the controls can be changed below the start button.
In-game settings
Kids can adjust per device: sound, music, haptics, ongoing tips (short hints about power-ups and combos), first-time tips (the explanation on the first run) and run yourself with a controller. Plus graphics quality, which matches the device automatically by default.
These apply to that device only — quality can sit lower on the old wall tablet than on the new phone.
If the games do not fit
Not every family wants mini-games, and that is accounted for. Set the weekly limit to zero or the window so it never applies — tasks, coins, rewards, avatar and statistics all keep working. The games are an offer, not a component of the system.
Not using the app yet?
PiggyTask is free to use: set up tasks, kids collect coins and level up their avatar. For iOS, Android and Amazon Fire.
Start PiggyTask for freeQuick answers
Can kids play without limits?
Only if you allow it. By default there is a weekly limit on games; per profile you can switch on unlimited play — those profiles then use no play credits.
Can the games be turned off entirely?
Yes. In the game settings you can set the window or the limit so that no play happens at all. PiggyTask works fully without them.
What does playing give apart from fun?
Magic coins ✨ for avatar cosmetics — only when the round goal is reached, and capped by a weekly limit. Real rewards from your shop cannot be bought with them.