Manual · Rewards
Setting up rewards in the shop
PiggyTask does not prescribe any rewards. What the shop offers and what it costs is entirely up to you — matched to your kid and your budget.
Creating a reward
In the parent area under Rewards, New reward creates an entry. Only two fields are required:
- Label — what the kid gets. "30 minutes extra screen time", "trip to the cinema", "pocket money bonus", "pick Friday's pizza".
- Cost — the price in coins.
Everything else is optional, on purpose: a shop with three entries works just as well as one with thirty.
Who the reward applies to
Under Who is it for? you pick the profiles. With no selection the reward applies to every kid; otherwise it shows "only Ben", or whichever names you picked.
This is more than cosmetic. An eight-year-old and a fourteen-year-old need different incentives — and a reward that is age-appropriate for one reads as silly or unreachable to the other.
Joint rewards
From two profiles onwards a reward can be marked as joint. It then has a total price, and every participating kid can contribute flexibly — there is no fixed split, nobody has to contribute exactly half.
This is meant for the bigger goals that are hard to reach alone: the family outing, the game everyone plays. It is also the one place in PiggyTask where siblings work together instead of collecting side by side.
Controlling availability (Premium)
Three optional fields constrain a reward — marked with a ⭐ since they're part of the Premium extras:
- Limit stock — how often the reward can be redeemed in total. PiggyTask shows how many have already been reserved or redeemed. Leave empty for no limit.
- Available from / until and active weekdays, right below it in the same collapsed Restrict availability & stock section. Pick specific weekdays there and the reward is only purchasable on those days — say, only Saturday and Sunday for a weekend treat, or only on weekdays for a reward that would not make sense at the weekend. Leave it empty and there is no weekday limit; leave either date side empty for no limit in that direction.
- Sticker text — a short note attached to the reward in the shop, such as "limited time" or "parents' favourite".
You can fill in and try these fields on the free tier too. Only on save does PiggyTask ask, if you used any of them: head to the Premium shop, or save the reward without those fields — the label, coin price and who it applies to always stay free.
Time-limited or day-restricted rewards are an effective remedy for the flat spot that tends to arrive after a few weeks — without having to rebuild the whole system.
Redeeming and paying out
The flow deliberately has two steps:
- The kid redeems coins for a reward in the shop. It appears for them under "waiting for payout" and for you under open rewards.
- You deliver it in the real world and mark it as paid out.
The coins are gone the moment the reward is redeemed — a kid cannot spend them twice while you have not got round to it yet. If a reward does not work out, Return takes it back and refunds the coins in full.
What you should not do is claw back coins a kid already earned as a punishment. Nothing destroys trust in a system faster — more on that in the guide Setting Up a Reward System for Kids.
Reward wishes from your kids
In the shop, kids can submit a wish of their own through Suggest a reward — with a title and, optionally, a coin price they propose. The wish lands with you under reward wishes, where you accept or decline it. On accepting you set the final price; the kid's suggestion is only a suggestion.
This is the small feature with the biggest effect on motivation. A reward a kid came up with themselves pulls far harder than one you set — and you still keep the decision.
Magic coins: the second shop
Alongside normal coins there are magic coins ✨ for cosmetic content — avatar looks and unlocks. Kids exchange normal coins for magic coins; you set the exchange rate in the settings.
That lets you control how attractive the cosmetic route is compared to real-world rewards. Cosmetics themselves are a Premium feature.
Magic coins are also earned for completed required tasks (one per three by default) and through the ⭐ task streak: every 5 days in a row with at least one required task done (weekend days count too), plus a small weekend bonus. You set the amounts under Settings → Tasks — details in Avatar, coins and levels.
Magic coins also buy inventory items — small bits of fun for the dashboard rather than avatar parts: a confetti cannon, an invisibility potion, a trampoline with a timing element. One of them is different: the costume toss puts a silly hat on a sibling's avatar — from a fixed, harmless set, and the child on the receiving end can take it off with a single tap at any time. It disappears by midnight at the latest. No free text can be sent, which is why none of this needs supervision.
Free-tier limits
Without Premium, 5 shop rewards can be active at the same time. If you create more, the newest ones pause automatically — nothing is deleted. Details in Premium and the free-tier limits.
Not using the app yet?
PiggyTask is free to use: set up tasks, kids collect coins and level up their avatar. For iOS, Android and Amazon Fire.
Start PiggyTask for freeQuick answers
Is there a preset list of rewards?
No. There is no catalogue and no suggestions you have to accept. You create every reward yourself — label, coin price and which kid it applies to.
Can siblings save up for a reward together?
Yes. From two profiles onwards a reward can be marked as joint. It then has a total price that each kid can contribute to flexibly — nobody has to pay exactly half.
What if I cannot deliver a reward a kid already redeemed?
You can return it. The coins are refunded to the kid in full and the reward disappears from the list of open payouts.